commits

date

comment

70298
by Project Collectio...
(123 downloads)
Oct 1, 2012
9:36 PM

Upgrade: New Version of LabDefaultTemplate.xaml. To upgrade your build definitions, please visit the following link: http://go.microsoft.com/fwlink/?LinkId=254563

70297
by Project Collectio...
(0 downloads)
Oct 1, 2012
9:31 PM

Checked in by server upgrade

33045
by rob10e
(135 downloads)
Oct 18, 2009
3:49 PM

- Redesigned and improved the debug console.

32038
by rob10e
(10 downloads)
Oct 4, 2009
2:48 AM

-Massive documentation and code cleaning.

31835
by rob10e
(8 downloads)
Oct 1, 2009
1:00 AM

-Documentation and code cleaning.

31795
by rob10e
(9 downloads)
Sep 30, 2009
3:02 PM

-A few more project changes.

31794
by rob10e
(7 downloads)
Sep 30, 2009
2:54 PM

-Project restructuring, code cleanup.

31793
by rob10e
(6 downloads)
Sep 30, 2009
2:51 PM

-Project restructuring

31379
by rob10e
(11 downloads)
Sep 26, 2009
3:02 PM

Cleanup

31204
by rob10e
(20 downloads)
Sep 25, 2009
12:02 AM

-Cleanup

31200
by rob10e
(0 downloads)
Sep 24, 2009
11:13 PM

Cleanup

31196
by rob10e
(1 download)
Sep 24, 2009
11:02 PM

-Documentation and code cleanup.

30641
by rob10e
(2 downloads)
Sep 20, 2009
6:13 PM

-Documentation and code cleaning.

30611
by rob10e
(1 download)
Sep 20, 2009
3:26 PM

-Documentation and code cleaning.
-Modified graphics manager to only generate the tiles once then serialize the tiles to disk.

30519
by rob10e
(0 downloads)
Sep 19, 2009
1:47 PM

-Adjusted graphics manager to accommodate new generators needs.
-Extracted the Cellular Automata algorithm from the cavern generator and moved it to the engine to make it available to
any generator as a built-in algorithm.

30066
by rob10e
(0 downloads)
Sep 16, 2009
12:32 AM

-Begun work on world generator.
-Tweaked other generators to accommodate needs of world generator. (More generalization)

29849
by rob10e
(0 downloads)
Sep 15, 2009
1:13 AM

-Added a workaround to allow NUnit and PartCover to work with the dynamically loaded modules.
-Fine tuning on the console mode.

25092
by rob10e
(11 downloads)
Aug 9, 2009
2:10 PM

-Begun a rudimentary console mode for entering debug text. Use '~' to enter console mode.

23369
by rob10e
(12 downloads)
Jun 29, 2009
3:06 PM

-Massive rewriting of the ASCII_GDI manager. The rewrite was prompted by the time taken to draw the display was directly
related to the size of the level. This caused a massive slow down with larger levels. The rewrite removed this dependence
by splitting the level into separate 'cells' and only the cells that would appear on the display would be processed.
-Other various changes to facilitate the rewrite.
-Some minor bug-fixes.

22064
by rob10e
(11 downloads)
Jun 16, 2009
11:16 PM

-Sped up cavern and dungeon generation.

21750
by rob10e
(7 downloads)
Jun 13, 2009
10:38 PM

-Created Action class to attach to characters which now controls the movement of every character.
-Corrected several bugs in the dungeon generator.

21602
by rob10e
(7 downloads)
Jun 12, 2009
1:30 AM

-Optimized ASCII graphics manager, increased speeds from a measly 14 fps on my machine to 45-55 fps....
-Improved pathfinding support. Now if a better route to destination is revealed before getting there, it will take the shorter
route.
-Several bug fixes....

21510
by rob10e
(12 downloads)
Jun 11, 2009
12:45 AM

-Implemented control class to manage level generation, level manipulation, and graphics.
-Restructured, code clean up and more documentation.

21414
by rob10e
(7 downloads)
Jun 10, 2009
12:55 AM

-Restructured everything

21412
by rob10e
(8 downloads)
Jun 10, 2009
12:31 AM